XR4ED Open Call for developers and pilots – XR Technologies for education
The XR4ED Open Call aims to catalyze innovation and excellence in XR technologies for education while providing financial and technical support to start-ups, SMEs, industry players, and education-focused actors.
SME-led projects, including in consortia, can receive up to €230.000 in grants.
Projects funded through the initiative must comply with open standards (e.g., WebXR, OpenXR) and publish their outcomes in the European XR4ED Solutions Catalogue.
The XR4ED Open Call is structured into two tracks, and will fund a total of 20 projects that will run for a period of 12 months, tentatively starting in October 2024.
The financial support aims to advance early prototypes of XR educational solutions to market-ready products, complemented by technical assistance, workshops, dedicated growth coaching, and progress monitoring provided by consortium participants.
Market validation is a key element of the call and programme, with pilots being required to test XR solutions in diverse educational environments, engaging end-users such as schools, high schools, universities, teachers, students, parents, and VET institutions.
TRACKS AND THEMES
The XR4ED Open Call is a two-track call that aims to fund innovative XR-based solutions that address key educational domains.
- The objective of the Open Call for Developers is to enrich the XR4ED platform and targets the development of new solutions and additional components into the XR4ED platform.
- The objective of the Open Call for Pilots to run end-user pilots and targets the deployment and customisation of the XR4ED solutions and to demonstrate the adoption of XR technologies in an educational environment
Proposals submitted to the call for developers or pilots must select one of the thematic areas and develop solutions aligned with its specific objectives, requirements, and KPIs, as detailed in the open call documentation.
- Virtual field trips
- Content creation and exploration
- Awareness of climate change and biodiversity challenges
- Training of young professionals and upskilling
- Distance and Blended learning
- Inclusiveness and accessibility
Who can apply?
- Start-ups and SMEs that are providers of XR technologies for education or providers of digital learning solutions.
- Universities working on XR research and innovation focused on digital learning solutions.
- Vocational and educational training (VET) organisations working in the XR4ED thematic areas and capable of working on programmes and pilots aligned with the challenge.